It follows the rules from Total Warfare very closely and currently is adding the rules from Tactical Operations and Strategic Operations. Finally, Against the Bot. That’s a lot to unpack. Hurry Now! It's a really interesting idea.) Re: Let's Play MegaMek (Against the Bot campaign) « Reply #100 on: November 08, 2015, 07:57:03 am » Quote from: GentlemanRaptor on November 06, 2015, 08:27:58 pm Just pick one up! Or, if real-time strategy is getting stale, MegaMek's Against the Bot randomly generated persistent campaign, running a full fledged mercenary company using Battletech tabletop rules for the combat while managing the day to day maintenance, recruitment, and earning rep among the Houses depending on which contracts you take on. For those getting into MegaMek, its best to start with the training scenarios against the AI. BattleTech - The Board Game of Armored Combat, MechWarrior and BattleTech Computer | Console Games, Campaign Rules: Against the Bot thread #3, http://bg.battletech.com/forums/index.php/topic,23390.0.html, http://bg.battletech.com/forums/megamek-games/campaign-rules-against-the-bot-thread-4/, Re: Campaign Rules: Against the Bot thread #3, Quote from: Skyth on 06 August 2014, 17:41:14, Quote from: Zugs on 06 August 2014, 21:13:21, Quote from: Felime on 07 August 2014, 15:20:16, Quote from: ralgith on 07 August 2014, 15:32:37, Quote from: Felime on 07 August 2014, 15:40:39, Quote from: scJazz on 07 August 2014, 15:42:19, http://en.wikipedia.org/wiki/Aerial_victory_standards_of_World_War_I, Quote from: neoancient on 06 August 2014, 23:36:39, Quote from: ralgith on 07 August 2014, 16:26:35, Quote from: Scotty on 07 August 2014, 18:17:25, Quote from: Rogue on 07 August 2014, 22:47:19, Quote from: Arkaris on 08 August 2014, 01:06:29, Quote from: ralgith on 08 August 2014, 01:41:49, Quote from: Zugs on 09 August 2014, 17:07:17, http://bg.battletech.com/forums/index.php/topic,7316.0.html, http://bg.battletech.com/forums/index.php/topic,319.0.html, http://bg.battletech.com/forums/index.php?topic=51565, Alpha Strike Guru by appointment to the FWLM. In the case I'm dealing with 50k. BattleTech - The Board Game of Armored Combat, MechWarrior and BattleTech Computer | Console Games, http://bg.battletech.com/forums/megamek-games/campaign-rules-against-the-bot-thread-4/, http://www.classicbattletech.com/forums/index.php?topic=191.0, http://bg.battletech.com/forums/index.php?topic=41494.msg957784#msg957784, Quote from: bblaney on 07 February 2011, 01:01:37, http://bg.battletech.com/forums/index.php/topic,7316.0.html, http://bg.battletech.com/forums/index.php/topic,319.0.html, http://bg.battletech.com/forums/index.php?topic=51565, Quote from: Crunch on 07 February 2011, 06:15:01, Quote from: Makinus on 07 February 2011, 05:57:14, Quote from: Makinus on 08 February 2011, 06:40:17, 3025 Merc Co. Would like some feedback on it. I've sank many hours into games against the bot. Currently, MegaMek supports all the rules from the BattleTech introductory box set, most of the rules from the Total Warfare core rulebook, a number of advanced rules from the Tactical Operations rulebook, and some house rules. - MegaMek/megamek Then I should be able to spend a bit more time with the tweeking of formulas and such. Definitely would be interested in these. Doctors do get XP. how can I reasign the correct image to my custom mek? 2 Attachments. You should absolutely be able to claim a victory if you for someone's leg of and they eject. It's free and open-source. It has a thin spike on the back of its feet. If you have jjs it's pretty easy to get away on most maps. Click here to get yourself up and running! Did some casual research,  (Mostly finding. I had a couple pilots take on entire lances and win, including a notable pilot who started at 7/7 and ended up two years later as a 4/4 double ace and a 5/6 pilot that made ace good very first drop - because bots didn't eject. Built-in Against the Bot rule-set that let's you (with much, much less work involved) play custom campaign with randomly generated missions/contracts/unit and personnel market. I usually try to mass one side of the board, and focus down a single mech as I go by. The game is Java-based, so works on all operating systems that support the Java Runtime Environment. If the enemy is in range most likely so are you. Its nice. Likewise, if the players company reaches a point where it's combat ineffective, it can retreat before the contract is up with appropriate losses. atb-patch.txt. Remember the lance weight brackets: 130-200-280-380. You can see the name in the hanger, and the MM game but the unit is basically invis. Is there somewhere in the MekHQ interface where I can see the XP of each person? I'll take a look at the modifications you both have made so far, but have a significant piece of work to finish up over the next few days. 5k. (Which is every battle because I got in the habit of doing it because megamek would run out of memory for multiple battles. Dont know how I missed this on the old forums. No screenshot here. ... (not to mention I would have to find someone to play against) and I would probably make some rules mistakes along the way, not to mention I'm playing with tons of optional extra rules that add even more depth. It's a rules-set for a solo campaign that puts you in the commander's chair and goes "Can you keep your mercenary outfit afloat, alive, and … (Read 5374 times) Realistically, they're just a stand up fight with a narrow board and no salvage, which doesn't end until their entire side is down. A heavy lance I add a 50% bv win to the victory conditions which seems to work out. "You know what the chain of command is? You can also manually add XP to anyone as you feel appropriate. We’ll start with MegaMek. Discussion. K. I think it would be useful at some point to have a post that creates a unit then walks through step by step on contract payments and the like. Lore When Santiago heard of news that titans are coming to Camp Omega and that they have little firepower, he proposed in building meks, giant robots that are bu… The game offers a simple genetic-algorithm-driven bot that one can play against, though so far its intelligence is limited. Welcome to what I hope will be the start of a long-running Let’s Play: a mercenary campaign, more or less following the Against the Bot campaign rules, using MekHQ and MegaMek to handle the bookkeeping. Awesome! Da Archive April 29 2016 This is a compilation of the last 15 pdf share threads and the rpg generals threads. Creator, RAT, Battle Generator rev 3.4, 3025 Campaign Merc Co, Battle, Contract, Turn Event Generator rev 3.7 (.xls), Quote from: Kwic on 08 February 2011, 12:49:30, Quote from: Makinus on 25 February 2011, 21:03:42, Alpha Strike Guru by appointment to the FWLM. Fight using giant robots, tanks, and/or infantry on a hex-based map. This can lead to a Pyrrhic Victory/Loss situation,  but has worked out OK for me. Yeah, its the guide for setting up against the bot for megemek including how to do the initial set up for your company like buying ammo, parts, support staff, and generating a contract and all that jazz.. Also goes over some of the custom rules you can add to the campaign and battles when you start them. I mostly assign kills for ejections, Pilot error, etc... caused by me. Currently, MegaMek supports all the rules from the BattleTech introductory box set, most of the rules from the Total Warfare core rulebook, a number of advanced rules from the Tactical Operations rulebook, and some house rules. mekhqlog.txt. Need help getting started with Against the Bot in MekHQ? - Give the bot a battle value advantage (50-100 for every 1,000 total BV should be about right) to make it interesting I would also love to try this out, it really looks to be fun and interesting. I really should put in the effort to track that down and report it if it's still around...). Oh god yes. This is MegaMek: MegaMek is an open-source implementation of the BattleTech rules, which greatly simplifies playing out battles. When you get that set up again, let me know. Usually, tabletop BattleTech (whether it be virtual via MegaMek or in-person) requires at least two players to play. It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here." I have a few house rules I … Then youMar 31, 2018 MekHQ helps users manage and maintain their forces between games of MegaMek by recreating the BattleTech rules for salvage and repair. What am I doing wrong? Dav  That worked thanks man. - Jayne, Firefly (The Train Job). I've added 'ContractGenV7" to the Google share. All the contracts can be primary contracts, being on Retainer or Garrison gives the unit the opportunity to make a little bit more money, if they choose to do so. Is there any reason the graphical view is the default when you load in? MegaMek supports all the rules from the BattleTech introductory box set, most of the rules from the Total Warfare core rulebook, and a number of advanced rules from the Tactical Operations rulebook and some house rules. ... We're going full LARP here and stick to proper names MegaMek generated. MegaMek is basically a video game that features all the rules of the BattleTech board game, but it leaves out the trademark complications in order to be distributed as open source software. So far, this latest incarnation still looks awesome, great work guys. I usually lose nothing. Well me so much as the masses. I think there is a need to keep enemy deployment and sizes. Against the Bot rules - Neoancient. Author Topic: Anyone know of the best Megamek servers out there? Didn't realize what I was missing out on until I stumbled on MegaMek. Thats not the issues but what the problems is I cant seem to pay them the 50k and move on. If not then you just have to start walking backwards. Download MegaMek for free. I'm trying to wrap my head around it, … MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. (The number of multi-decade merc campaigns I've done in MekHQ doesn't bear thinking about, albeit mostly with the ATB rules in megamek and nothing at all in the Battletech beta! MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Kiiro no Torii, a Battletech AU, found here: I've gotten to the point where I just take the -3 hit and dodge breakthrough attacks. Its not quite Total Warfare, not quite Battleforce. Megamek kept my interest in the TT alive when I couldn't find anyone to play against (since not many people I know have disposable income, much less time.) We need to do a better job of explaining how they work and the mechanism for determining and using them during the battle. Fight using giant robots, tanks, and/or infantry on a hex-based map. Free air guitar! Is there any way I could get you to post a link here? It's never worth damaging my lance when it's going to end up as a -3 if I do deploy anyway, once the allied medium goes down. The AI is fairly relentless, since it is not programmed for alternate objectives that regular scenario packs were made with in booklets, and thus will hunt down your units to the last Mech/vehicle unless you retreat from the board map or destroy all of the AI's vehicles. A HUGE THANK YOU to all contributors. If a bot's unit shows up as "crippled" when you view the unit status card, it will do its best to retreat, and will avoid shooting you unless attacked. You are, if you choose, your own GM. Also, most of the AeroTech rules from Total … There is no reason to fight a breakthrough. Re: Campaign Rules: Against the Bot thread #3 « Reply #27 on: 09 August 2014, 19:56:08 » I've gotten to the point where I just take the -3 hit and dodge breakthrough attacks. It is capable of using most of the core features, but is unable to use many of the advanced rules. InfiniteTruth here, requesting to get back into this campaign. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. Finally, under the Against the Bot tab, check the box that says "Use the Against the Bot Rules", then click the two boxes that say "Use AtB costs for skills" and "Use AtB costs for special abilities". i really like it just by reading the rules in the book. I hit the advance day button and get the units must retire before advancing quote. The game offers a bot that one can play against. Against the Bot is simply a set of rules on top of those implemented in MekHQ, concerning the generation of a mercenary company and some of the mechanics of running one left untouched by BattleTech’s rulebooks. Kiiro no Torii, a Battletech AU, found here: Davout: did you read the new possible battle system? Currently I'm right-clicking, Spend XP, then seeing which options are not grey to give an idea of the XP level, but nowhere do I see the actual value. As the breakthrough fights, I do ok as long as its a medium or light lance. In universe I can't really see mercs or militaries setting up the rules for assigning kills to exclude disabling the enemy in one of the ways most suited for salvaging them. MegaMek is just automated client to play BattleTech. Sep 2, 2014 Start MekHQ and select Start New Campaign Set the year, then fill out your company name, etc. Hey guys, I know there are some issues with 8/5 release but I dont think what I'm about to ask is a bug... maybe. MekHQ is a program that simulates managing a BattleTech mercenary campaign in fantastic detail. I've been thinking of tweaking the contract for my campaign, and have come up with the following. One reason is because I think it's pretty cool to do that, another is in my version, I have a breakpoint for the enemy, wherein if they reach a certain level of loses they retreat, and the contract can be ended early (with appropriate bonus's). It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. Hey makinus, what did you think about the in-battle force sizes idea I had before the other forum went down? Build an army from scratch and use it against the AI. The initial draft of AtB was made when bots fought to the end and a good pilot could gain five exp in a single game (one to drop, one to win, one per kill). The only formula I have not figure out is the extraction raid, because this page is buil on Kwics work and he did not include unit opposition in this. It's a solo campaign. But Against the Bot is...well, against the bot. Against-the-Bot Noble Rules Has anyone here ever tried playing a campaign using the against-the-bot variant rules for playing a noble house? forces for an extraction raid? Anyway After refiting a PHX-1 the unit basically disappears. Maybe if it's killed in a raid where you don't have a chance to salvage it would be equivalent to damaging a plane and having it limp back to the airfield, but that's a lot more work than I really want to do. Though Makinus and company have been awesome about helping people get started until they understand the mechanics of each turn. Zip file containing: ATB rules 2.31, Mech assignment PDF, Expanded injuries file, The dice program I use. The current help file mekhq/docs/against_the_bot.txt is a decent start but it seems to me more of a design document than a manual meant for mekhq novices. Makinus is currently preparing version 2.0 of the rules, which should be a lot clearer. Does get annoying flipping to general every time I restart mekhq. Just go right on by the bot. I usually count those guys against the "destroy whatever %" metric you need to keep track of to win most scenarios. Its legs seem similar to that of a bird. There's no realistic way to win a breakthrough unless you have a lance of locusts. SourceForge : [Only registered and So if a light foot infantry unit takes damage there is a chance that the unit I guess will "retire" and ask for compensation. Davout: The enw battles are really easy (they only lack the explanation), you determine the specific battle (1d20 roll), choose the aplicable lance among the eligible and roll the enemy forces using the "Bot lances verus Player wights" table to determine the needed enemy weights... then just roll the enemy lances until you reach the needed weight. The bot uses "forced withdrawal" rules, which means that it'll occasionally spit out in the chat window something like "blah blah blah unit is crippled and withdrawing" or something like that. *NOTE: The bot can use aerospace fighters on the ground map, but cannot use them on the space map yet. I just figure if my pilot takes the leg off something any it ejects, that's about the same as a pilot taking the wing off a plane and the pilot ejecting, though mechs are generally far more salvagable than that. MegaMek is a freeware adaptation of the BattleTech rules that allows online and bot battles. Select the 'Against the Bot' tab, tick the box to My choices are Cancel GM and OK.  Ok doesnt seem to make the payment, and the GM mode doesnt seem to do anything. Its a plus that it converts to hex maps very, very easily too. Posting so I can keep track of the thread. 5l. The game offers a bot that one can play against. It covers just about everything in the BattleTech rulebooks, but it’s also a little on the dense and questionably-docum… what do you think? Currently, MegaMek supports all the rules from the BattleTech introductory box set, most of the rules from the Total Warfare core rule book, and a number of advanced rules from the Tactical Operations rule book and some house rules. Yet another question from the masses! To use grounded aerospace units on a map, set their starting altitude to zero in the MegaMek lobby.-'Mechs can be hot-dropped from dropships on the ground map, or they, as well as other ground units, can be unloaded after the dropship has landed. Unit retire page pulls up, its infantry they want 50k. I was having a BLAST with my campaign. Da Archive A TO Z VERSION April 25 2016 This is a compilation of the last 14 pdf share threads and the rpg generals threads. Downloads MedifaFire (My personal NetBeans project upload): [Only registered and activated users can see links. ] A HUGE THANK YOU to all contributors. ... Kristan Plays - MekHQ / MegaMek - Against the Bot - Prologue - Duration: 1:20:31. Tagged, hopefully the newer version will be more streamlined. - Make sure to give the bot some units too by selecting the bot in the "Player" drop down. The Mek appears to be a humanoid creature, but fully mechanical. You might think about moving Raid to Secondary contracts as well (or having it switch hit between categories). Thus I had the idea to create a full documentation for AtB in mekhq. Deployment and sizes has anyone here ever tried playing a campaign using the against-the-bot variant for...: 1:20:31 which greatly simplifies playing out battles you load in 15 pdf share threads and rpg... April 29 2016 this is MegaMek: MegaMek is a networked Java clone of BattleTech a. The payment, and focus down a single Mech as I go get and beat you 'til. 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Out your company name, etc... caused by me: MegaMek is a need keep! Been thinking of tweaking the contract for my campaign, and shuffled about a to! Command is the mechanics of each turn as well ( or having it switch between. Operating systems that support the Java Runtime Environment a campaign using the against-the-bot variant rules for playing a using! Formulas and such think about the in-battle force sizes idea I had the idea to create a documentation... The BattleTech rules, which should be able to claim a victory if you for someone 's of. Though so far, this latest incarnation still looks awesome, great guys... 'S leg of and they eject program that simulates managing a BattleTech AU, found here::. Stumbled on MegaMek BattleTech AU, found here: Davout: did you read the New possible battle system walking!